Paige Cambern, Sqeuential Artist
Liz Caputo, Industrial Designer
Carolina Casal, Illustration Artist
Peggy Ip, Illustration Artist
Gannon Jaspering, Game Designer
Jacob Larsen, Sequential Artist
Liz possee, Industrial Designer
Meghan preiss, Service Designer
Qianwen Dong, Industrial Designer
Charlotte Masters, Advertising
Breana Russell, Service Designer
Andrew Moore, Sustainability Design
Weming Zhou, Industrial Designer
Cyd Ferree, Graphic Designer
Augmented reality, interactive household objects, and tangible digital-paper interfaces were explored as potential outputs of the partnership between Disney and HP. Several of the products posed have been released by Disney Research division, implemented in major motion picture releases (A Wrinkle In Time and Ready Player One), and more.
After exploring the companies separately, we coalesced the data to determine overlapping areas of interest and pain points in experience types that could help spark a direction for the general exploration to come.
Additionally psychological profiles of users were catalogued and used to create personas for the purpose of vetting later concepts.
Some concepts focused on improving the in-park experience for guests, and others on at home printing experiences.
A multitude of the directions prototyped focused on Augmented reality, a digital experience greatly enhanced by printed goods.
Management was partial to augmented reality concepts that expand marketability for existing and upcoming API.
Our augmented reality posters are now semi-standard for Disney releases, and further projects are being explored by Disney Research division.
I can reveal more concepts verbally in an interview setting.